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Saber Interactive
Evil Dead: The Game
Patch Notes
Patch Notes
September 26, 2024 - Patch Notes
August 16, 2023 - Patch Notes
May 17, 2023 - Patch Notes
April 26, 2023 - Patch Notes
February 8, 2023 - Hotfix
February 2, 2023 - Patch Notes
November 14, 2022 - Patch Notes
October 27, 2022 - Patch Notes
September 21, 2022 - Hotfix
September 8, 2022 - Patch Notes
July 26, 2022 - Patch Notes
July 13, 2022 - Patch Notes
June 28, 2022 - Patch Notes
June 20, 2022 - Balancing Change List
June 14, 2022 - Patch Notes
May 26, 2022 - Patch Notes
We're receiving a lot of tickets right now, so it might take us up to 24 hours to get back to you. Thanks for your patience and understanding!
We're receiving a lot of tickets right now, so it might take us up to 24 hours to get back to you. Thanks for your patience and understanding!
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Categories
<% categories.forEach(function(category, index) { %>
<%= category.name %>
<%= partial('partial-article-list-sections', { id: 'category-' + category.id, parentId: '#sidebar-article-navigation', sections: category.sections, activeCategoryId: activeCategoryId, activeSectionId: activeSectionId, activeArticleId: activeArticleId, partial: partial }) %>
<% }); %>
<% var maxSections = 5 %>
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<% categories.forEach(function(category, index) { %>
<%= category.name %>
<%= partial('partial-section-list-sections', { parent: category, sections: category.sections, maxSections: maxSections, partial: partial }) %>
<% }); %>
<% if (categories.length) { %>
Categories
<% categories.forEach(function(category) { %>
<%= category.name %>
<% }); %>
<% } %>
<% if (sections.length) { %>
<% sections.forEach(function(section) { %>
<%= section.name %>
<%= partial('partial-article-list-sections', { id: 'section-' + section.id, parentId: '#' + id, sections: section.sections, activeCategoryId: activeCategoryId, activeSectionId: activeSectionId, activeArticleId: activeArticleId, partial: partial }) %> <% if (section.articles.length) { %>
<% section.articles.forEach(function(article) { %>
<%= article.title %>
<% }); %>
<% } %>
<% }); %>
<% } %>
<% if (sections.length) { %>
<% sections.slice(0, maxSections).forEach(function(section) { %>
<%= section.name %>
<%= partial('partial-section-list-sections', { parent: section, sections: section.sections, maxSections: maxSections, partial: partial }) %>
<% }); %> <% if (sections.length > maxSections) { %>
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<% } %>
<% } %>