New Content
- New Map: Castle Kandar
- Two new weapons: Mace and Explosive Crossbow
- New Outfits for both Survivor and Demon
- Necromancer Gilded Attire
- Henry The Red Scottish Vibe
- Lord Arthur Battle Prep
- Ash Williams S-Mart and Gallant Knight (sold separately)
- New Game Mode: Exploration
- Added option to buy and customize Screamers
- Necromancer Screamer image
New Features
- Push to talk (PC)
- Added FX for stunned units
- Added FX for the car when it disappears
- Added functionality in collection for when outfits/characters are not unlocked.
- Added options for Settings
- AntiAliasing quality (PC)
- Motion Blur (PC)
- Control Sensitivity
- Performance Mode (quality mode) in Xbox Series S
- Fix for 16:9 y 16:10 resolutions
- Change the Master of crossbow skill to affect all crossbows in the game
- General bug fixes
Balance Changes
Ranged Weapon Damage Changes
- Shotgun Epic - 65 to 45
- Shotgun Legendary - 85 to 55
- Boomstick Rare - 60 to 45
- Boomstick Epic - 70 to 50
- Boomstick Legendary - 95 to 60
- Hunting Rifle Rare - 255 to 240
- Hunting Rifle Epic -265 to 250
- Hunting Rifle Legendary - 285 to 265
- Revolver Rare - 170 to 155
- Revolver Epic - 180 to 165
- Revolver Legendary- 200 to 180
- Handgun Rare - 75 to 60
- Handgun Epic - 85 to 70
- Handgun Legendary - 105 to 85
- Crossbow Rare - 270 to 255
- Crossbow Epic - 280 to 260
- Crossbow Legendary - 300 to 280
- Sawgun Rare - 170 to 155
- Sawgun Epic - 180 to 165
- Sawgun Legendary - 200 to 180
- Lever action rifle Rare - 140 to 125
- Lever action rifle Epic - 150 to 135
- Lever action rifle Legendary - 170 to 150
- Blunderbuss Rare - 255 to 240
- Blunderbuss Epic - 265 to 250
- Blunderbuss Legendary - 285 to 265
- Double barrel Rare - 57 to 42
- Double barrel Epic - 67 to 52
- Double barrel Legendary - 87 to 67
MELEE WEAPONS DISMEMBERMENT DAMAGE
- Chainsaw Common - 75 to 77
- Chainsaw Rare - 76 to 79
- Chainsaw Epic - 77 to 81
- Chainsaw Legendary - 80 to 85
SUPPORTS
- SUPPORT RANGE - 5m to 8m (Apply to teammates Amulets and Shemp's)
POSSESSED UNITS DAMAGE
- Berserker - 35 to 45
- Demi-Eligos - 50 to 60
- Eligos - 60 to 65
CARS
- Possessed Car percentage of Infernal Energy subtracted per hit - 20% to 10%
- Car Damage to survivors - 175 to 200
INFERNAL ENERGY UNITS POSSESSION COST
- Warlord - Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
- Puppeteer - Basic Unit Initial Cost: -40 to -60 / Maintain Cost: -0.35 to -0.4
- Necromancer - Basic Unit Initial Cost: -20 to -60 / Maintain Cost: -0.15 to -0.4
- Warlord - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
- Puppeteer - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
- Necromancer - Elite Unit Initial Cost: -30 to -70 / Maintain Cost: -0.3 to -0.8
INFERNAL ENERGY UNITS POSSESSION COST AT EVENTS (PAGE , DAGGER, NECRO)
- Puppeteer - Basic Unit Initial Cost: -40 to -20 / Maintain Cost: -0.35 to -0.15
- Warlord - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
- Puppeteer - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
- Necromancer - Elite Unit Initial Cost: -30 to -50 / Maintain Cost: -0.3 to -0.35
POSSESSED UNITS BALANCE
- Warlord - Basic Unit Balance: 400 to 325
- Puppeteer - Basic Unit Balance: 330 to 270
- Necromancer- Basic Unit Balance: 400 to 350
- Warlord - Elite Unit Balance: 625 to 525
- Puppeteer - Elite Unit Balance: 550 to 450
- Necromancer - Elite Unit Balance: 550 to 500
DEMON UPGRADE: POSSESSION
- Possession costs have been raised across categories to include: Maintaining possession cost reduction, Possession initial cost reduction and Possession balance. Cost scale upwards from levels 1 to 5.
- Warlord and Necromancer have a required threat level 6 to unlock Possession Upgrade.
DEMON UPGRADE: BOSS
- Boss unit will have increased damage and health on Level 4 and Level 5 for Boss Upgrade
DEMON VISION
- Demon Vision Upgrade has increased distance at Level 1 (5m), Level 2 (10m), and Level 3 (15m).
- Basic Demon vision has been reduced from 100 m to 85m.
SKILL CHANGES
- Puppeteer - Puppet Master: Invigorating Possession: The amount of energy recovered per hit has been changed from 0.5 to 1 at level one of this skill and from 1 to 2 at level two.
- Ed - Weapon Master: Crossbows: The extra damage has been decreased from 20 to 10%.
- Kelly - Battle Frenzy: The extra damage per stack has increased from 1% to 2%.
- Scotty - Thunder Thrust: Damage has increased from 100 to 150.
- Lord Arthur - Fuel the Fire: Extra duration per finisher has increased from 3 to 5s.