Survivors
General
- Hunters Stamina Regeneration changed from 35 stamina points per second to 20 stamina points per second
- Revive from Bleeding Out state time changed from 3 seconds to 4 seconds
- Stamina Upgrade (Level 4): Stamina Cost Reduction % changed from 50% to 40%
- Boss headshot damage multiplier to Henrieta changed from 1.5 to 1.25
- Boss headshot damage multiplier to Eligos changed from 1.5 to 1.25
- Boss headshot damage multiplier to Evil Ash: From 1.5 to 1.25
Character Abilities
- Leader Ash: El Jefe: Aura range bonus damage changed from 10% to 15%
- Annie: Howitzer: Aura bonus ranged damage changed from 10% to 25%
- Lord Arthur: The Lord’s Wrath: Melee bonus damage changed from 30% to 20%
- Warrior Ash: Shield Blast: Shield damage explosion changed from 200 to 125
- Warrior Ash: Wiseman’s Potion: Duration changed from 25 seconds to 20 seconds, Cooldown changed from 60 to 80 seconds, Damage reduction changed from 50% to 30%
- Hunter Ash: Exorcist: Cooldown changed from 60 to 90, Infernal Energy reduction % changed from 15% to 20%
- Ed Getley: It’s a trap: Cooldown changed from 60 seconds to 90 seconds
- Ed Getley: The Collector, increased the probability to find higher rarity loot boxes
- Kelly: Battle Frenzy: Buff x stack changed from 2% to 1%
- Cheryl: Healing Area when drinking shemps range changed from 6 meters to 5 meters
Skills
Last Chance
- Level 1 changed from 10% to 5%
- Level 2 changed from 15% to 10%
- Level 3 changed from 20% to 15%
- Level 4 changed from 30% to 20%
Deadly Up Close
- Level 2 Damage changed from 15% to 10%
- Level 3 Damage changed from 25% to 20%
Staying Power
- Level 3 changed from 25% to 15%
Kandarian Demon
General
- Infernal Energy regeneration changed from 15 points per second to 20 points per second during the Necronomicon phase
- Skeleton Elite arms health was changed from 100 to 200
- Possession (Level 5): Extra health of possessed units changed from 40% to 50%
- Possessed Survivor Headshot bonus multiplier (to other Survivor) changed from 1.7 to 1.2
- Possessed Elite Deadite Health changed from 2800 to 3000
- Possessed Elite Skeleton Health changed from 2000 to 2250
- Possessed Berserker Health changed from 1300 to 1500
- Car possession maintain energy cost changed from 0.5 second to 0.3 second
- Car possession energy cost changed from 100 to 60
- Increased arms dismemberment resistance for the Elite Skeletons
Warlord
Possessed Deadites stun time changes:
- Basic: From 1.5 seconds to 1 second
- Elite: From 1.5 seconds to 1 second
- Boss: From 2 seconds to 1.5 seconds
Possessed Deadites balance bar changes:
- Basic: From 300 to 400
- Elite: From 525 to 625
- Boss: From 800 to 900
Puppeteer
Possessed Deadites stun time changes:
- Basic: From 2 seconds to 1.5 seconds
- Elite: From 2.5 seconds to 1.5 seconds
Possessed Deadites balance bar changes:
- Basic: From 230 to 330
- Elite: From 450 to 550
Necromancer
Possessed Deadites stun time changes:
- Basic: From 1.5 seconds to 1 second
- Elite: From 2 seconds to 1.5 second
- Boss: From 2 seconds to 1.5 second
Possessed Deadites balance bar changes:
- Basic: From 350 to 400
- Elite: From 500 to 550
- Boss: From 700 to 800