Patch Notes

June 20, 2022 - Balancing Change List

Survivors

General

  • Hunters Stamina Regeneration changed from 35 stamina points per second to 20 stamina points per second
  • Revive from Bleeding Out state time changed from 3 seconds to 4 seconds
  • Stamina Upgrade (Level 4): Stamina Cost Reduction % changed from 50% to 40%
  • Boss headshot damage multiplier to Henrieta changed from 1.5 to 1.25
  • Boss headshot damage multiplier to Eligos changed from 1.5 to 1.25
  • Boss headshot damage multiplier to Evil Ash: From 1.5 to 1.25

Character Abilities

  • Leader Ash: El Jefe: Aura range bonus damage changed from 10% to 15%
  • Annie: Howitzer: Aura bonus ranged damage changed from 10% to 25%
  • Lord Arthur: The Lord’s Wrath: Melee bonus damage changed from 30% to 20%
  • Warrior Ash: Shield Blast: Shield damage explosion changed from 200 to 125
  • Warrior Ash: Wiseman’s Potion: Duration changed from 25 seconds to 20 seconds, Cooldown changed from 60 to 80 seconds, Damage reduction changed from 50% to 30%
  • Hunter Ash: Exorcist: Cooldown changed from 60 to 90, Infernal Energy reduction % changed from 15% to 20%
  • Ed Getley: It’s a trap: Cooldown changed from 60 seconds to 90 seconds
  • Ed Getley: The Collector, increased the probability to find higher rarity loot boxes
  • Kelly: Battle Frenzy: Buff x stack changed from 2% to 1%
  • Cheryl: Healing Area when drinking shemps range changed from 6 meters to 5 meters

Skills

Last Chance

  • Level 1 changed from 10% to 5%
  • Level 2 changed from 15% to 10%
  • Level 3 changed from 20% to 15%
  • Level 4 changed from 30% to 20%

Deadly Up Close

  • Level 2 Damage changed from 15% to 10%
  • Level 3 Damage changed from 25% to 20%

Staying Power

  • Level 3 changed from 25% to 15%

 

Kandarian Demon

General

  • Infernal Energy regeneration changed from 15 points per second to 20 points per second during the Necronomicon phase
  • Skeleton Elite arms health was changed from 100 to 200 
  • Possession (Level 5): Extra health of possessed units changed from 40% to 50%
  • Possessed Survivor Headshot bonus multiplier (to other Survivor) changed from 1.7 to 1.2
  • Possessed Elite Deadite Health changed from 2800 to 3000 
  • Possessed Elite Skeleton Health changed from 2000 to 2250 
  • Possessed Berserker Health changed from 1300 to 1500
  • Car possession maintain energy cost changed from 0.5 second to 0.3 second 
  • Car possession energy cost changed from 100 to 60 
  • Increased arms dismemberment resistance for the Elite Skeletons

Warlord

Possessed Deadites stun time changes:

  • Basic: From 1.5 seconds to 1 second
  • Elite: From 1.5 seconds to 1 second
  • Boss: From 2 seconds to 1.5 seconds

Possessed Deadites balance bar changes:

  • Basic: From 300 to 400
  • Elite: From 525 to 625
  • Boss: From 800 to 900

Puppeteer

Possessed Deadites stun time changes:

  • Basic: From 2 seconds to 1.5 seconds
  • Elite: From 2.5 seconds to 1.5 seconds

Possessed Deadites balance bar changes:

  • Basic: From 230 to 330
  • Elite: From 450 to 550

Necromancer

Possessed Deadites stun time changes:

  • Basic: From 1.5 seconds to 1 second
  • Elite: From 2 seconds to 1.5 second
  • Boss: From 2 seconds to 1.5 second

Possessed Deadites balance bar changes:

  • Basic: From 350 to 400
  • Elite: From 500 to 550
  • Boss: From 700 to 800