December 19, 2023 - Patch Notes (PC)
New Content
- Added MotorPark as a built-in mod (it can be found in the menu on the left side in the mod manager).
General
- Improved the general loading time of OpenGL.
- Fixed the inability to Alt-Tab in the full-screen mode on DX12.
- Fixed the twitching image appearing when using vehicles with cannons/turrets in slow motion.
- Fixed the confusing Ctrl+Shift+D debug bind that changed the game's color filter.
- Fixed an issue when mod objects lacked movement blur effect in the Photo mode.
- Fixed camera vehicle movement following a pattern not matching the behavior set in the 1.4 version.
- Fixed an issue when shapes could hang in the air after destroying an object.
- Fixed the Hunting Rifle shot colliding with an object set to collide = false.
- Fixed an issue when the TV sound could disappear when it was out of view.
- Fixed the incorrect statistics being displayed in the profiler.
- Fixed the "Recording" watermark being displayed on footage recorded with the Screen Recorder.
- Fixed the search function not working in the spawn menu on Steam Deck.
- Fixed an issue when spamming navigation buttons lagged the UI animations.
- Fixed an issue when the debug text appeared after spawning a shape with special symbols in its name.
- Fixed a delay in text typing occurring in the Spawn menu with many mods in the list.
- Fixed a UiWindow content clipping issue when UiWindow was out of screen boundaries.
- Fixed the inability to select a tool after exiting the Creative mode with a gamepad.
- Addressed other various bugs.
- Tweaked the general performance.
Modding
Editor
- Introduced a new asset library with a new path prefix BUILT-IN. It should be used in the same way as MOD/ and LEVEL/. BUILT-IN is a library of standardized assets provided by Tuxedo Labs. Our intention with the built-in library is to give modders a standardized set of assets to be used when building mods to not start from zero. The built-in assets can be used as is, or made into a local copy to be modified as you see fit.
- The font size is now saved after restarting the game.
- File sorting and search behavior in the Content Explorer was improved.
- The editor now has a shape counter, which is displayed in the upper right corner of the top menu bar.
Scripting
IsShapeDisconnected
IsStaticShapeDetached
GetVehicleParams
SetVehicleParam
SetCameraOffsetTransform
HasFile
ShakeCamera
SetPlayerSpawnHealth
SetPlayerSpawnTool
SetPlayerRegenerationState
QueryRaycastWater
AddHeat
GetVehicleExhaustTransforms
GetVehicleVitalTransform
GetVehicleBodies
GetProperty
SetProperty
AttachCameraTo
- SetCameraTransform now incorporates interpolation to enhance compatibility with mods.
- Fixed the position offset when using SetPlayerCameraOffsetTransform. It now also supports stackable effects so that multiple sources can influence the camera offset together.
- SetVehicleHealth documentation updated. This function may be used to implement a custom vehicle damage system. Works only for vehicles with the 'customhealth' tag ('customhealth' disables the standard vehicle damage system).
- LastInputDevice documentation updated.