August 21, 2025 - Patch Notes
Resolved Issues - Steam
General
- Fixed various issues where the game softlocked the player from continuing different missions or finishing them.
- Fixed the issue where the weapon could fall on the floor - The timer before weapons dissolved and appeared in the holster decreased to 0.25. Players could not interact with the holster before the weapon fully appeared in it.
- Fixed animation issues with the revolver, causing it to stop closing the barrel after several bullets were removed.
- Fixed the issue with the dead swarm zombies that continued following their predetermined paths.
- Fixed mission controller models in the calibration menu for HTC and Index VR headsets.
- Fixed various minor issues and bugs.
Performance and Graphical issues
- Fixed freezes happening on the loading screen.
- Fixed the transparent silhouette of the timer bomb appearing in the Cathedral doors before the arena.
- Zombie's hair is now working correctly (the 3D effect is on).
- Fixed missing shadows for the zombies on New York 3.
- Restored mission background for Tokyo 3.
- Fixed visual bugs with doors and tarpaulin in the planetarium.
- Fixed visual glitches where items appeared and disappeared in front of the player when they moved around. LODs fix on New York 1 and 2, Tokyo 3 and 4, and Marseille 1 and 2.
- Fixed issue with lighting in the ambulance in New York 1 - Light sources inside the ambulance are removed.
- Fixed invisible legs for a stationary machine gun.
- Fixed the highlight of the soldier's leg in the main menu location.
- Fixed lighting and reflection issues with the trees in Tokyo 1. Excess light source was removed.
Resolved Issues - Meta
General
- Fixed various issues where the game softlocked the player from continuing different missions or finishing them.
- Fixed the issue in New York 2 mission where the bus could stop moving even if all the zombies were killed.
- Fixed the issue with noticeable locations loading at the start of the mission.
- Target marker for the flare gun is appearing as supposed to in episode Tokyo mission 4.
- "Checkpoint reached" pop-up now appears correctly.
- Fixed zombie's death animation playing twice.
- Zombies no longer stretch and shake after death.
- Heavy weapons are now impossible to grab through the crate's lid.
- Weapons are now impossible to grab through the crate's lid without opening the crate.
- Fixed issues regarding the reloading of weapons.
- Fixed the issue with the reloading sound not playing for the weapons with the golden preorder skin on.
- Fixed the issue where the player could lose the weapon when the perk ‘Dual Wield’ is active.
- Weapons are no longer dropped spontaneously with the "taser" equipment on.
- Fixed the issue with the flare gun falling too slowly after the player used it.
- Fixed the issue with bots' weapons highlighting after their respawn.
- Fixed various minor issues and bugs.
Performance and Graphical issues
- Fixed optimization issues.
- Fixed the giant "loading" on the first system splash screen.
- Fixed FPS drops when the player approaches a barrel with fire.
- Fixed the issue where NPC survivors were not visible during the Planetarium final arena.
- The transparent silhouette of the timer bomb now disappears after the player installs the bomb.
- Fixed various zombie lighting issues.
- Fixed the light reflection missing on weapons for Oculus Quest 2.
Quality of Life
- The difficulty of the first arena in the New York club was decreased.
- The zombies' navigation system was improved.
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