August 21, 2025 - Patch Notes

Resolved Issues - Steam

General

  • Fixed various issues where the game softlocked the player from continuing different missions or finishing them.
  • Fixed the issue where the weapon could fall on the floor - The timer before weapons dissolved and appeared in the holster decreased to 0.25. Players could not interact with the holster before the weapon fully appeared in it.
  • Fixed animation issues with the revolver, causing it to stop closing the barrel after several bullets were removed.
  • Fixed the issue with the dead swarm zombies that continued following their predetermined paths.
  • Fixed mission controller models in the calibration menu for HTC and Index VR headsets.
  • Fixed various minor issues and bugs.

Performance and Graphical issues

  • Fixed freezes happening on the loading screen.
  • Fixed the transparent silhouette of the timer bomb appearing in the Cathedral doors before the arena.
  • Zombie's hair is now working correctly (the 3D effect is on).
  • Fixed missing shadows for the zombies on New York 3.
  • Restored mission background for Tokyo 3.
  • Fixed visual bugs with doors and tarpaulin in the planetarium.
  • Fixed visual glitches where items appeared and disappeared in front of the player when they moved around. LODs fix on New York 1 and 2, Tokyo 3 and 4, and Marseille 1 and 2.
  • Fixed issue with lighting in the ambulance in New York 1 - Light sources inside the ambulance are removed.
  • Fixed invisible legs for a stationary machine gun.
  • Fixed the highlight of the soldier's leg in the main menu location.
  • Fixed lighting and reflection issues with the trees in Tokyo 1. Excess light source was removed.

Resolved Issues - Meta

General

  • Fixed various issues where the game softlocked the player from continuing different missions or finishing them.
  • Fixed the issue in New York 2 mission where the bus could stop moving even if all the zombies were killed.
  • Fixed the issue with noticeable locations loading at the start of the mission.
  • Target marker for the flare gun is appearing as supposed to in episode Tokyo mission 4.
  • "Checkpoint reached" pop-up now appears correctly.
  • Fixed zombie's death animation playing twice.
  • Zombies no longer stretch and shake after death.
  • Heavy weapons are now impossible to grab through the crate's lid.
  • Weapons are now impossible to grab through the crate's lid without opening the crate.
  • Fixed issues regarding the reloading of weapons.
  • Fixed the issue with the reloading sound not playing for the weapons with the golden preorder skin on.
  • Fixed the issue where the player could lose the weapon when the perk ‘Dual Wield’ is active.
  • Weapons are no longer dropped spontaneously with the "taser" equipment on.
  • Fixed the issue with the flare gun falling too slowly after the player used it.
  • Fixed the issue with bots' weapons highlighting after their respawn.
  • Fixed various minor issues and bugs.

Performance and Graphical issues

  • Fixed optimization issues.
  • Fixed the giant "loading" on the first system splash screen.
  • Fixed FPS drops when the player approaches a barrel with fire.
  • Fixed the issue where NPC survivors were not visible during the Planetarium final arena.
  • The transparent silhouette of the timer bomb now disappears after the player installs the bomb.
  • Fixed various zombie lighting issues.
  • Fixed the light reflection missing on weapons for Oculus Quest 2.

Quality of Life

  • The difficulty of the first arena in the New York club was decreased.
  • The zombies' navigation system was improved.
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