Update 1.21 Operation: Breachpoint – Release Notes
Hello soldiers!
Welcome to the release notes for Update 1.21 Operation: Breachpoint! This update includes a brand-new map, two stylish new pistols, and additional customization options for both factions.
NEW MAP: HOLD
We are excited to introduce our new map, Hold! We showed a brief teaser in the patch notes for the last update, and now it's officially here. Set in a police station under siege, Hold immerses players in intense, close-quarters engagements with restricted sightlines. The map features various vertical gameplay elements, including stairwells, balconies, and even a helipad!
Navigate a high-security complex where every room could be an ambush. Engage in intense battles throughout cell blocks, conference rooms, and narrow hallways!



Hold is playable on:
Versus
Ambush
Defusal
Domination
Firefight
Free For All
Skirmish
Team Deathmatch
Co-op
Checkpoint Security
Checkpoint Insurgents
Outpost
Survival
NEW WEAPONS: FOWLER VANTA 9 & TK-33
This update, we are expanding your toolkit with two new pistols that can be used across your existing loadouts. These new sidearms support room-to-room gameplay and are designed to be effective in a wide range of unpredictable situations, ensuring absolute reliability when your primary weapon runs dry.
Fowler Vanta 9 (SEC)

A masterpiece of modern machining, the Fowler Vanta 9 provides a refined trigger pull with a weighted frame for maximum recoil management.
TK-33 (INS)

A triumph of engineering, the TK-33 thrives in the harshest environments with minimal maintenance.
NEW PREMIUM DLC:
Rapid Assault Gear Set (SEC)

Lead the intervention with the Rapid Assault Gear Set!
Contains six different cosmetic gear pieces:
Headgear - Rapid Assault Helmet
Facewear - Rapid Assault Balaclava
Torso - Rapid Assault Top
Hands - Rapid Assault Gloves
Legs - Rapid Assault Bottom
Feet - Rapid Assault Boots
Scavenger Gear Set (INS)

Fuel the rebellion with the Scavenger Gear Set!
Contains six different cosmetic gear pieces:
Headgear - Scavenger Hat
Facewear - Scavenger Scarf
Torso - Scavenger Top
Hands - Scavenger Gloves
Legs - Scavenger Bottom
Feet - Scavenger Boots
Endurance Weapon Skin Set (SEC)


Outlast the opposition with the Endurance Weapon Skin Set!
Contains six cosmetic skins for the following weapons:
M16A4
MDR
MK18 CQBR
M249
M24
MK14 EBR
War Torn Weapon Skin Set (INS)


Defy the odds with the War Torn Weapon Skin Set!
Contains six cosmetic skins for the following weapons:
AKM
SG 552
AKS-74U
PKM
Mosin-Nagant
SVD
Cosmetic Patches

We have added brand new Breachpoint-themed cosmetic patches to both factions so you can dominate in style!
Insurgent Patches
Operation: Breachpoint
Come and get it
Field artillery
Tulwars
Bastion
Hunting eagle
Security Patches
Operation: Breachpoint
See you in hell
Broken chains
Ace of spades
Cat's eyes
Scorpion
RESOLVED ISSUES
Art & Graphics
Fixed an issue where Motion Blur remained active even when disabled in the settings.
Fixed an issue where a player's shadow could reveal their position through solid walls on low graphic presets.
Fixed an issue where the Romero 2x optic reticle was incorrectly aligned when using Picture-in-Picture mode.
Fixed an issue where certain scopes would physically clip into the laser sight on the Grease Gun when toggled to 1x mode.
Fixed an issue where rockets appeared to exit offset to the left from all launchers.
Fixed an issue where the M240B feed tray could clip through the weapon.
Fixed an issue where the barrel attachment of another player's S12K would completely disappear in third-person view.
Fixed an issue where the bolt animation on the AUG A3 and Masterkey underbarrel attachment would become distorted when continuing an interrupted reload.
Fixed an issue where a weapon’s magazine would vanish from first-person view if an underbarrel weapon reload animation was interrupted.
Fixed an issue where underbarrel attachments for the QBZ-97 and FAMAS F1 had missing world textures when lying on the ground.
Fixed an issue where the scope texture would disappear for a second when transitioning from the Point Shooting Grip to an optic sight.
Fixed an issue where the MP5A5 rail appeared different between the Loadout menu and third-person view when a suppressor was attached.
Fixed an issue where a player’s upper torso would completely disappear when equipping a gas mask.
Fixed an issue where parts of the player's legs would disappear when combining the Warlord Bottom cosmetic with Jackal Sneakers.
Fixed an issue where the GRS Gloves would clip into the sleeve of the Peacemaker top in third-person view.
Fixed an issue where character hands would clip through the S.O.R.T. Bottom cosmetic item.
Fixed an issue where the Revolt Top would clip into the Revolt Bottom and ammo carriers.
Fixed an issue where female character hairstyles would have missing hair segments when equipping the PMC Headset and the GRS Operator Scarf.
Fixed an issue where the Anchor and Imperial facial hair styles would fail to render when the GRS Operator Scarf was equipped.
Fixed an issue where the National Pride and Duct Taped DLC weapon skins would overlap or misalign on the SKS, RPK, OKP-7, and PKO-6 scopes.
Fixed an issue where NVG accessories would visually fall under a character's feet in third-person view after utilizing a resupply crate.
Fixed an issue where the third-person standing reload animation for the M24 was missing.
Gameplay
Fixed an issue where the firing rate of semi-automatic weapons could be increased by interrupting the animation with a melee attack.
Fixed an issue where players could perform an unintended accelerated backward jump.
Fixed an issue where players were completely blocked from firing during a melee attack animation with the Galil or Galil SAR.
Fixed an issue where the Flip-Up Sights on the MP7 were unavailable to the Insurgent faction.
Fixed an issue where the default reserve magazine count for the S12K with an extended magazine differed from intended specifications.
Fixed an issue where characters could occasionally spawn directly on top of one another in matches.
Fixed an issue where AI bots would not fire RPGs in PvE modes.
Fixed an issue where AI bots would not shoot at fire-support helicopters.
Fixed an issue where AI bots could target and shoot players through solid walls without visual contact or predictive awareness.
Fixed an issue where AI bots could begin firing their weapons before finishing their aiming animations.
Level Design & Improvements
Fixed an issue where a player could get underneath Objective C on Precinct.
Fixed an issue where Insurgent players could scale a wall on Prison to gain an unfair vantage point.
Fixed an issue on Farmhouse Domination where an unfair sightline allowed players to spawn-kill the opposing team.
Fixed an issue on Forest where a player could hide behind props on Push Security Objective A.
Fixed an issue on Power Plant where players could stand floating in mid-air above a destroyed building.
Fixed an issue on Trainyard where ambient fires from destroyed trucks and cars dealt no damage to players.
Fixed an issue on Hideout where room lighting was missing or distorted in several interior areas.
Fixed an issue where AI bots would endlessly respawn inside of vehicles on the Forest map.
Fixed an issue in Local Play on Hillside where bots would spawn hovering in the air above the first objective.
Fixed an issue where enemy tactical vehicles would fail to move to defend Objective A on Refinery Checkpoint Security.
Fixed an issue where enemy tactical vehicles would fail to move to defend Objective C on Forest Checkpoint Insurgents in Local Play.
Fixed an issue where trees would aggressively flicker in the background of the Loadout menu when playing on Ministry Day.
UI/UX
Fixed an issue where the underbarrel attachment ammunition counter would incorrectly switch to display the primary weapon's magazine count after swapping weapons.
Fixed an issue where the Security loadout on Outpost would continue to display in the Customize menu after switching factions.
Fixed an issue where weapon attachments would fail to display in the attachments user interface within the Tutorials Range.
Fixed an issue where marketing materials for select Duct Taped weapon skins mismatched their actual in-game visual appearance.
Fixed an issue where a typo in the Daily Challenge "Assault Rifles Sharpshooter".
Fixed an issue where the color values of the "Star" icon stood out unnaturally.
Fixed an issue where the store preview image for the Jackal DLC pack had too low of a resolution.
Mod Editor
Fixed an issue in the Mod Editor where attempting to package a mod with "Source Code Recompile" enabled would completely break the packaging function.
Fixed an issue where valid Windows-validated mods would fail to download or mount correctly on Linux community servers.
Fixed an issue where mod updates were failing to automatically download for subscribed players.
Miscellaneous
Fixed an issue where a player would be unable to connect to a server if another active user was inside wall collision geometry.
Fixed an issue where players would occasionally become completely locked out of selecting a class upon joining a server.
Fixed an issue where a 2-second client freeze occurred when toggling the global graphics quality preset to "Auto".
Fixed an issue where a party status update caused severe client freezes lasting up to 10 seconds.
Fixed an issue where drop-down menu selection sound effects were missing when switching weapon attachments in the Loadout screen.
Fixed an issue where the firing audio of a turret would continue to play sound to a player from first-person view, even after they stopped interacting with it.
Fixed an issue where the Commander and Observer radio lines confirming an artillery request would play simultaneously.
Fixed an issue on EGS clients where the game would fail to generate localized crash logs.
Fixed an issue preventing the "Wet Feet" achievement from unlocking if Basic Training was successfully completed while offline.