All Console Platforms

Feature Improvements

Combat & Enemies

  • Improved Cultist combat animations to remove disorienting and incorrect attack poses.

Audio

  • Added distinct hover sounds for each difficulty and a selection sound for the Hellraiser difficulty.

  • Improved ambient sound across the game.

  • Added ambient chanting and speech in the Altar Room during the ritual.

  • Added kick and physics sounds to explosive canisters.

  • Added rolling, pushing and impact sounds to fire extinguishers.

UI & UX

  • Improved the Demo ending with a new fade, cinematic and end screen audio.

Bug Fixes

Progression & Softlocks

  • Fixed the player and the Chatterer getting stuck at the first chase obstacle.

  • Fixed the Chatterer getting stuck during the chase when the player backtracked.

  • Fixed the Chatterer chase, which sometimes failed to load correctly after repeated deaths and reloads.

  • Fixed the player getting stuck behind gates in the Central Hub.

  • Fixed Bruno's slime form passing through closed doors and pulling the player out of the arena.

  • Fixed the transition into the Labyrinth failing after the Sister of Mercy stealth section.

  • Fixed the flashlight becoming permanently unavailable after loading the post-boss autosave.

Combat & Enemies

  • Fixed the Beta glitching when shot during his submerge animation.

  • Fixed the Runaway Alpha turning twice when shot mid-turn.

  • Fixed Charlotte not charging the player when they climbed the stone stair fence.

  • Fixed ranged Cultists stopping their attack and returning to their starting position.

  • Fixed Cultists turning unnaturally at the edge of their chase area.

  • Fixed melee Cultists clipping through geometry and falling below the level.

  • Fixed Cultists disappearing while chasing the player.

  • Fixed a decapitated Hellghoul's legs following the player and becoming invulnerable.

  • Fixed Embracers spawning without sound or visual effects.

Gameplay

  • Sliding now makes noise that nearby enemies can hear.

  • Fixed Zora's shop door opening while enemies were nearby.

  • Fixed Aidan continuing to sprint forward after hitting a wall, even when moving backward.

  • Fixed ranged weapons firing on trigger release after using a bear trap or emptying a fuel canister.

  • Fixed being unable to pick up a Shotgun with free inventory space.

Save Data & Demo Import

  • Fixed Zora's shop stock resetting after changing difficulty, dying and reloading.

Cinematics

  • Fixed the victim disappearing during the knife pickup cutscene in the Medical Area.

  • Fixed the Ray flashback showing a white screen instead of the cinematic.

  • Fixed the bookcase sequence, which occasionally broke or played out of position.

  • Reduced Charlotte's animation stutter during the cliff jump.

Visuals & Level

  • Fixed geometry, doors and lighting visibly popping in when backtracking through several areas, including the Sex Dungeon.

  • Removed developer placeholder text visible through a window in the Labyrinth House.

  • Fixed visible gaps between walls in the Labyrinth before the Jail.

  • Fixed Pinhead's legs disappearing when he turns toward the player.

  • Fixed Charlotte twitching near the floodlights in the Graveyard stealth section.

Audio

  • Fixed duplicated audio in the prison cell sequence.

  • Fixed a fire sound playing instead of fly sounds in the prison cell.

  • Restored crowd ambience from adjacent rooms in the VIP Area.

UI & UX

  • Fixed the shader precompilation progress bar staying on screen after compilation finished.

  • Fixed Storage focus and controller navigation after examining an item.

  • The SMG now uses its own ammo icon in the HUD.

  • Removed the outdated "Coming Soon" message from the Demo end screen.

Localization

  • Corrected the Russian Controller Settings header.

  • Removed a Russian inscription from the green door in the tunnels.


Windows PC (Microsoft Store)

Feature Improvements

Save Data & Demo Import

  • Added Demo save transfer when starting the full game.

Audio

  • Improved audio performance on handheld PCs.

UI & UX

  • VSync defaults now account for variable-refresh-rate displays.

Bug Fixes

Save Data & Demo Import

  • Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.

Achievements

  • Fixed achievement progress not carrying over correctly when importing a Demo save.

  • The "Trapper" achievement now correctly requires damaging 10 different enemies.


Xbox Series X|S

Bug Fixes

Progression & Softlocks

  • Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.

Save Data & Demo Import

  • Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.

Achievements

  • The "Trapper" achievement now correctly requires damaging 10 different enemies.

Visuals & Level

  • Restored the intended depth of field and adjusted focus while aiming.


PlayStation 5

Bug Fixes

Progression & Softlocks

  • Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.

Achievements

  • The "Trapper" Trophy now correctly requires damaging 10 different enemies.

Visuals & Level

  • Restored the intended depth of field and adjusted focus while aiming.

  • Restored blood effects when hitting Hellghouls with thrown telekinesis objects.


Nintendo Switch 2

Feature Improvements

UI & UX

  • Updated analog stick icons to match platform guidelines.

Localization

  • Updated the startup notice screens with the required text in all languages, including Brazilian Portuguese.

Bug Fixes

Progression & Softlocks

  • Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.

Visuals & Level

  • Restored the intended depth of field and adjusted focus while aiming.

UI & UX

  • Fixed the EULA not updating after linking a Nintendo Account on first launch.

  • Fixed reversed A/B prompts in the Control Layout.

  • Corrected the A/B labels on the Joy-Con controller artwork.




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