Hello mortals,
Read below to see what our cultists have fixed for the demo…

Save Transfers

Fixed several achievements not correctly carrying their progress over when importing a save from the Demo into the full game.
Fixed the Demo save-import prompt not being localized.


Gameplay & Movement

Fixed the Chatterer going idle during the chase.
Fixed a cultist turning unnaturally at the edge of the chase area.
Fixed a ranged cultist not shooting at the player in combat.
Fixed the player getting up through assets during a flinch animation.
Fixed missing blood VFX material on telekinesis attacks with PlayGo on.
Fixed timing for proximity-triggered sequences (dialogue, environment changes, player animations).
Fixed a crash on Hard difficulty
Fixed the player getting stuck on a door during the sprint tutorial.
Fixed several blockers and softlocks

Puzzles & Progression

Fixed an auto-rotate on the 3D diamond puzzle with a controller.

UI & HUD

Fixed the "Import" button text not fitting inside the button.

Audio & Music

Fixed Bruno saying two overlapping voice lines after a respawn.
Fixed cultist banter volume dropping unnaturally near Bruno's office.
Fixed armored-cultist combat music starting too early in the Tunnels.
Fixed combat music cutting out incorrectly when climbing a ladder during the Kitchen/Storage fights.
Fixed Charlotte's hands-falling sound effect being too quiet near Bruno's office.
Fixed an incorrect music cue triggering near Bruno's office.
Added missing crowd chatter in the VIP rooms.
Added missing interaction sounds for gas bottles and fire extinguishers.
Added an ambient sound in the Altar Room.
Fixed Aidan's ladder step-down sound not matching the surface.


Visuals & Lighting

Fixed a lightbulb's light visibly moving on the bulb as the player approached or moved away.
Fixed mesh holes with an exposed skybox edge at a few spots.
Fixed a flickering shadow in one room.
Fixed visible gaps in the Chatterer Chase door/wall.
Fixed a popping shadow near the knife pickup before the takedown tutorial.
Fixed overly strong light/flashing from the Negatoscopes in Bruno's office.
Fixed a door sign that was shown in Russian instead of English during the Charlotte chase.

Cinematics

Fixed stray VFX during the cultist "Slaying Victim" sequence.
Fixed a cultist replaying his dragging animation loop.
Fixed Charlotte shaking during the cliff cutscene before the second chase.

Thank you for entering the labyrinth…

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