All Platforms

Feature Improvements

Combat & Enemies

  • Cultists now hear takedowns more consistently.

Gameplay

  • Sliding now makes noise that enemies can detect.

  • The forced movement stop no longer occurs in the “Lights out” corridor.

Audio

  • The difficulty screen now features a more intense audio cue when hovering over each difficulty option.

UI & UX

  • Added a high-contrast on/off option to the Main Menu.

  • Updated the interaction prompt on the Leviathan model puzzle to clearly separate turning the puzzle from rotating the view.

  • Updated the game credits.

Bug Fixes

Progression & Softlock

  • Fixed the lever not appearing after saving and reloading, which blocked progress during the corpse search in the flooded room late in the game

  • Fixed the player getting stuck during the second battle with Bruno.

  • Fixed Bruno's blood clipping through closed doors and leaving the player stuck.

  • Fixed crafting during the death screen leaving the game stuck.

  • Fixed the game becoming blocked after interacting with Zora's shop.

  • Fixed the player getting stuck in a corner between two sofa chairs in the Club after being flinched.

  • Fixed the Chatterer chase in the Labyrinth failing to load correctly after multiple respawns and reloads.

  • Fixed the player and the Chatterer getting stuck during the first chase in the Labyrinth.

  • Fixed the player getting stuck behind a gate in the church grounds plaza.

  • Fixed the player being unable to enter the Labyrinth on the first try after the Sister of Mercy stealth section.

  • Fixed a collision that prevented finishing the Charlotte chase.

  • Fixed teleport destinations not loading in time, which caused the player to fall through the Labyrinth.

  • Fixed Charlotte getting stuck on a rock ledge during her boss fight.

  • Fixed the ladder prompt disappearing in the room with many TVs.

  • Fixed a column collapse in the Labyrinth blocking Aidan from moving forward.

  • Fixed the player getting stuck in the saw blade trap room.

  • Fixed a collision at the Detective’s body that was blocking the way back after reloading an autosave.

  • Fixed the player being able to escape the playable area in Bruno's mansion.

  • Fixed the player getting trapped between collisions outside the Church near the end of the game.

  • Fixed several holes in the level geometry that let the player fall out of the playable area.

Combat & Enemies

  • Fixed the banish prompt being unavailable when the Unworthy are staggered in a door frame.

  • Fixed the banish prompt being absent on an Unworthy after the room where the player obtains Hellchains.

  • Fixed an enemy losing the ability to climb through a window when another enemy was banished nearby.

  • Fixed the Unworthy trying to reach the player through the wall of the well.

  • Fixed the legs of an Unworthy bisected by a shotgun following the player in the attic and being impossible to kill.

  • Fixed Bruno sliding while stabbing the player.

  • Fixed Bruno's submergence into blood form being interrupted by gunfire.

  • Fixed Bruno no longer moving after the player has been killed by him and respawned.

  • Fixed Charlotte twitching near floodlights during a stealth encounter.

  • Fixed Charlotte not charging the player when they climbed a particular stone wall.

  • Fixed the Chatterer having trouble getting onto his path in the first chase.

  • Fixed the Chatterer getting stuck behind a wall in the second chase and, in rare cases, killing the player through it.

  • Fixed the Sister of Mercy sometimes not appearing in the stealth section cutscene and then killing the player during the chase.

  • Fixed Cultists being offset during finishers and left idle afterward.

  • Fixed Cultists sometimes looking disoriented without reason.

  • Fixed Cultists despawning in the player's line of sight.

  • Fixed Cultists playing the “flinch” animation through level walls.

  • Fixed Cultists sometimes not shooting at the player when they should. 

  • Fixed a male Cultist having a female voice and getting stuck in the small chapel.

  • Fixed Armoured Cultists getting behind a door they should not be able to.

  • Restored a desk collision in the early game.

  • Fixed one of Zora's nearby doors granting invisibility from Cultists when crouching beside it.

Gameplay

  • Fixed the burning bar and extinguish prompt sometimes failing to appear after catching fire from gasoline, leaving the player burning until death.

  • Fixed the player dying from fire with no weapon in hand while trying to put out the flames.

  • Fixed automatic weapons and tools continuing to fire or animate without input after closing the Inventory or Pause menu on a controller.

  • Fixed fuel continuing to spill from a fuel canister after a single button press.

  • Fixed the player having too little time to remove a bear trap during a scripted Charlotte sequence.

  • Fixed the player sprinting forward when pressing backward after running into a wall.

  • Fixed the player moving forward with backward input after being grabbed by the Sister of Mercy.

  • Fixed the heal animation not activating with a bandage or medkit while facing Zora.

  • Fixed the player being able to interact with Hellchains and Storage or Zora at the same time.

  • Fixed Hellraiser difficulty not actually changing if adjusted during gameplay.

  • Fixed the Labyrinth tower challenge being skippable by sliding.

  • Fixed Zora's shop door opening when moving backward while crouched.

  • Fixed Zora's shop stock resetting to the first level after changing difficulty and dying to the Sister of Mercy.

  • Fixed the shotgun being impossible to pick up despite free inventory space.

  • Fixed upgrades disappearing when switching upgrades without enough inventory space.

  • Fixed the mask treasure item being impossible to pick up.

  • Fixed Deluxe Edition ‘Nailers’ not appearing for players where they should.

Save Data & Demo Import

  • Fixed a safe in the park that was not retaining its ‘opened’ state after opening.

  • Fixed the equipped tool being lost and the player loading empty-handed after loading a save made with a full inventory and a bear trap or fuel canister in hand.

  • Fixed the player's hands appearing with an empty gun after continuing a Hellraiser difficulty game from the Main Menu.

  • Fixed the no load option being available in the Pause or Main Menu after changing from Hellraiser difficulty to Normal.

  • Fixed the flashlight becoming permanently unavailable after reloading the autosave following the Bruno boss fight.

  • Fixed weapon trinkets remaining unlocked in older saves and new games until the game was restarted.

  • Fixed an issue where removing the extended magazine mod in Storage duplicated or deleted ammo and overlapping items.

Cinematics

  • Fixed in-game cutscenes with Bruno and Marlowe being incorrectly framed or cut off on ultrawide resolutions.

  • Fixed the victim disappearing from the cutscene when the player takes the knife.

  • Fixed Aidan's hair missing from one shot of a cinematic.

  • Fixed a white screen appearing instead of a Leviathan Gaze cinematic.

  • Fixed the final Sister of Mercy stealth cutscene being skipped by minimizing the game.

Visuals & Level

  • Fixed the SMG having no muzzle flash when the BD SMG weapon skin is equipped.

  • Fixed the SMG bullets having a broken material.

  • Fixed an overly long blood splash after hitting a Cultist with the regular Knife.

  • Fixed the laser beams in the Club appearing black.

  • Fixed the Hellpriest having no legs when turning away from the player.

  • Fixed the stretched head of an exploding Unworthy during the battle with Charlotte.

  • Fixed Zora's eyebrows popping in and out.

  • Fixed a texture issue on Cultist fingernails.

  • Fixed the wrong material on the robes in Bruno's mansion.

  • Fixed glass objects being visible through the Embracer's red blindness effect.

  • Fixed the bookshelf animation being offset.

  • Fixed a dark plane appearing in the sky in the Tunnels.

  • Fixed lighting not loading correctly after respawning during a chase.

  • Fixed persistent frame drops during and after combat with Cultists following the first takedown.

Audio

  • Fixed voice-over playing over the Pause menu.

  • Fixed missing sounds for the elevator opening and the bag zipper.

  • Fixed colliding with a door triggering a glass-shattering sound.

  • Fixed sounds not being correctly positioned in the game world.

  • Fixed missing background crowd sounds from rooms adjacent to the VIP Area.

  • Fixed the bear trap having no sound when it snaps open.

  • Fixed missing rolling, pushing, and collision sounds on fire extinguishers.

  • Fixed the Main Menu electric buzzing continuing into gameplay.

  • Fixed missing interaction sounds on gas canisters.

  • Fixed the manual save interaction audio being out of sync on Hellraiser difficulty.

  • Fixed the Bruno banish sequence sound continuing after skipping it.

UI & UX

  • Fixed Inventory, Map, and Crafting being unavailable after the Hellchains tutorial.

  • Fixed mouse buttons being unbindable.

  • Fixed Tab being impossible to bind correctly.

  • Fixed the controls layout so it's impossible to change back to the default.

  • Fixed Full Screen being unavailable in Display Mode.

  • Fixed the game switching to 3840x1080 instead of the native 5120x1440 resolution on 32:9 displays.

  • Fixed the safe puzzle numpad in the Graveyard house only being navigable with the left stick.

  • Fixed interaction indicators briefly appearing in the air.

  • Fixed missing D-pad and left stick controls when examining an item right after entering Storage.

  • Fixed the HP bar sometimes not showing during combat.

  • Fixed the SMG and Colt sharing the same ammo icon.

  • Fixed the entire mansion map turning green before entering, with only one room turning red.

  • Fixed the shader precompilation progress bar remaining visible after precompilation finished.

  • Fixed the loading screen briefly scaling before loading ended.

  • Fixed a linked Saber.games account becoming invalid after entering gameplay and returning to the menu.

Localization

  • Fixed the "Press Any Key" text missing from the welcome screen.


Steam

Feature Improvements

Visuals & Level

  • Added FSR, DLSS, and XeSS frame generation.

Bug Fixes

Combat & Enemies

  • Fixed the takedown option appearing long before the player receives the knife.

Progression & Softlocks

  • Fixed the player falling through the ground and becoming stuck after climbing the ladder out of the sewer area.

Achievements

  • Fixed the Trapper achievement unlocking after damaging one enemy with a bear trap instead of 10.

  • Fixed some achievement progress not importing from the Demo.

Visuals & Level

  • Fixed dynamic shadows flickering in shallow puddles on low and medium presets when using the flashlight.

  • Fixed the rope missing from the victim's wrists until Aidan interacts with the knife.

  • Fixed interactable objects being visible through the Configuration.

  • Fixed input lag when using VSync, including with certain frame generators.

Audio

  • Fixed Charlotte's scream looping after the chase.

UI & UX

  • Fixed VSync being turned on by default.

  • Fixed the restart warning not appearing when switching back to an upscaler with frame generation enabled.

  • Fixed Xbox controller preventing Main Menu selection while plugged in.

  • Fixed DualSense being detected as an Xbox controller and the controller selection not being saved.


Steam Deck

Feature Improvements

Visuals & Level

  • The game is now locked to 30 FPS by default.

  • Improved performance in Performance Mode.

Audio

  • Improved audio processing performance.

Bug Fixes

Crashes & Stability

  • Fixed crashes at random points in the Main Menu.

  • Fixed a crash in the Graveyard.

Achievements

  • Fixed the Trapper achievement unlocking after damaging one enemy with a bear trap instead of 10.

  • Fixed some achievement progress not importing from the Demo.

UI & UX

  • Fixed General Quality failing to change to Low and resetting to High after restarting the game.


XBOX Play Anywhere (Windows)

Bug Fixes

Combat & Enemies

  • Fixed Charlotte not fully running away after being burned.

Achievements

  • Fixed the Trapper achievement unlocking after damaging one enemy with a bear trap instead of 10.

Visuals & Level

  • Fixed the FSR upscaler and FSR frame generation options having no effect.

  • Fixed input lag when using VSync, including with certain frame generators.

UI & UX

  • Fixed VSync being turned on by default.

  • Fixed the selected option being doubled when navigating the options menu with an Xbox controller.

  • Fixed the Xbox controller that prevented Main Menu selection when plugged in.

  • Fixed DualSense being detected as an Xbox controller and the controller selection not being saved.

Localization

  • Corrected the wrong Russian term in the Controller Settings header.

  • Corrected the wrong Russian term in the name and description of each Controls settings tab with a DualSense controller.


XBOX Series X|S

Bug Fixes

Progression & Softlocks

  • Fixed the game getting stuck on the EULA screen when using the left stick with the Deluxe DLC enabled.

Achievements

  • Fixed the Trapper achievement unlocking after damaging one enemy with a bear trap instead of 10.

Audio

  • Fixed Aidan's footsteps being very faint while escaping Charlotte.

UI & UX

  • Fixed the Xbox controller preventing Main Menu selection when plugged in.

Localization

  • Corrected the wrong Russian term in the Controller Settings header.

  • Removed the Serbian language option from the Languages menu.



PlayStation 5

Bug Fixes

Progression & Softlocks

  • Fixed a door locking again and the objective resetting after reloading a save, which blocked progress after the Chatterer escape.

  • Fixed the game getting stuck on the EULA screen when using the left stick with the Deluxe DLC enabled.

Gameplay

  • Fixed ammunition falling into water after a box is broken and becoming impossible to pick up.

  • Fixed the equipped weapon attacking when the trigger is released after setting a bear trap or emptying a fuel canister.

  • Fixed DualSense adaptive triggers vibrating after unpausing while the trigger is held with an automatic weapon equipped, even though the weapon is not firing.

  • Fixed melee weapons attacking before reaching the adaptive trigger's resistance point.

Achievements

  • Fixed the Trapper trophy unlocking after damaging one enemy with a bear trap instead of 10.

  • Fixed progress for the "What're Ya Sellin" and "What're Ya Buyin?" trophies not counting.

UI & UX

  • Fixed the HUD Items tutorial image in HUD Advanced Settings showing a keyboard icon instead of a controller button.

  • Fixed DualSense being detected as the wrong controller, and the controller selection not being saved.

Localization

  • Removed the Serbian language option from the Languages menu.

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