June 23, 2026 - Patch Notes

DLC:

  • Buses:

    • New RIDE buses were added to the game - K9MD-ER 40' and K11M 60'.

Check out the DLC trailer here:

New Features:

  • UI

    • Districts in the Stats screen are now hidden if none of their stops are unlocked or soon to be unlocked.

    • Added ‘company’ and ‘personal statistics’ screens to the Stats screen.

    • Like multiplier, stop extra levels, and day count statistics are added to Progress (Office menu).

  • Gameplay

    • There is now an option to drive the same route again without returning to the office.

    • The last upgrade drive is now a special celebration/credits drive.

    • Overworked harsh breaking - Harsh breaking was rebalanced to be more difficult. Players now need to break more smoothly to not trigger negative reactions from the passengers.

  • Audio

    • A radio that uses FMOD to play songs from a disk is added.

    • Welsh is now a supported VO language on PC.

  • Settings

    Several new settings were added based on players' feedback. Thank you for sending these in!

    • Setting to permanently show/hide HUD mirrors.

    • An option to fully disable the crosshair was added.

    • Option to display speed in KMH.

    • Options to minimize (or fully hide) any UI element.

Quality of Life Updates:

  • Steering Wheels

    • Updated the button set for Fanatec CSL Elite (PS5).

    • The supported number of buttons is increased to 128.

    • The throttle and brake can now be bound to buttons.

  • Settings

    • Removed the “absolute keyboard controls” setting.

    • When assigning buttons, the current key is now only assigned to actions with the correct input type.

  • Visuals

    • Screen Space Reflections for Mirrors now turn on at Medium settings (Translucency will only be on with the High Mirror Quality setting).

    • The dirt texture on NPVs is replaced with a smoother smudge, making it look more natural.

    • Some loading screen screenshots have been updated for better quality or to showcase new game content.

    • The screenshot shown before a celebration drive is now also added as a potential loading screen image when a district is upgraded.

    • Asphalt roads now feature cracks and tar spots.

  • Audio

    • The tire-on-the-ground volume has been slightly increased.

    • End of Drive music is lowered, and it now also plays in streamer mode.

  • UI

    • Instead of the Districts' upgrade levels, UI badges for upgraded districts now feature laurels.

    • There is now a UI hint when muting and switching radio stations.

    • Line Editor now re-selects the last selected line.

  • Buses

    • The colliders of all the buses were adjusted to improve driving quality (to prevent crashing into the ground).

    • Improvements to buses' overhanging ability.

    • Driver seat positions are now saved.

    • Improved left/right looking feature for third-person camera

    • Improved suspension calculation, making curbs handle better.

Bug Fixes:

  • UI

    • Bridge Blockers should now always show the unlocking conditions on the Drive map.

  • Visuals

    • Positioning of bus markers on the map is fixed (both for MP and SP).

    • Passengers should now stay within the bus stop area and not slide on the road/to the side.

    • Sanitized passenger spawn points on all bus stops.

    • Passengers only board and alight at open doors.

    • Adjusted the Office lighting at night to avoid being too dark.

    • Fixed Office lighting flickering in certain circumstances.

    • Fixed the garage light flickering on medium GI settings.

    • Parked buses and cars have more realistic levels of dirt.

  • Steering Wheels

    • Fixed the incorrect axis configurations for the T300 on PlayStation.

    • Fixed the indicator bindings on T300 and T150 PlayStation presets.

    • Force feedback not working when multiple steering wheels are plugged in is now fixed.

    • When plugging in a wheel while already in a drive, we now correctly apply preset settings.

    • No longer potentially softlock on UI action rebind.

  • Audio

    • Clio’s VO lines are fixed, so she is now giving the proper introduction to the environment (Garage, Stats, etc.).

    • Radio functionality is now fixed (an issue where it sometimes stopped playing has been resolved).

    • Radio stations can now be switched correctly if correspondent buttons are assigned in Settings.

  • Roads

    • The path from Ashtree towards Wright’s Crossing and Windfall Oaks on the Nexus Bridge was tweaked to avoid colliding with the road, as it did with certain bus models.

    • The road along the bus depot and the bus depot itself received a cleanup pass and are now more drivable and visually consistent.

    • Fixed various sidewalk curbstones not having collision and wrong collision offsets with the road of sidewalk curbstones.

  • Gameplay

    • End of Celebration drive screen no longer has the ‘flip direction’ button.

    • Celebration drives are now heading in the same direction for all players.

    • When using the “Respawn Bus Onto Road” function, the player’s vehicle will no longer get stuck in environment objects.

    • Speed limit UI now updates during Free Roam.

    • Fixed various rewards wrongfully causing the time limit between stops to increase.

  • Stability

    • Crash on the initial splash screen (related to Benchmark and PSO Compilation were running at the same time) is fixed.

  • Localization

    • Some bus stop translations were fixed to maintain consistency in naming.

  • Settings

    • The "User Interface Scale" setting is now saved and stored correctly after restarting the game.

    • Chromatic Aberration settings are now working correctly.

Join the stillalive Discord server to chat with other players and the development team: https://discord.com/invite/YgMRgw5xFw.


Thank you for supporting Bus Bound and for your patience while we worked on the new content and game fixes. Until the next stop! 🚍🚏

-stillalive and Saber

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