June 23, 2026 - Patch Notes
DLC:
Buses:
New RIDE buses were added to the game - K9MD-ER 40' and K11M 60'.
Check out the DLC trailer here:
New Features:
UI
Districts in the Stats screen are now hidden if none of their stops are unlocked or soon to be unlocked.
Added ‘company’ and ‘personal statistics’ screens to the Stats screen.
Like multiplier, stop extra levels, and day count statistics are added to Progress (Office menu).
Gameplay
There is now an option to drive the same route again without returning to the office.
The last upgrade drive is now a special celebration/credits drive.
Overworked harsh breaking - Harsh breaking was rebalanced to be more difficult. Players now need to break more smoothly to not trigger negative reactions from the passengers.
Audio
A radio that uses FMOD to play songs from a disk is added.
Welsh is now a supported VO language on PC.
Settings
Several new settings were added based on players' feedback. Thank you for sending these in!
Setting to permanently show/hide HUD mirrors.
An option to fully disable the crosshair was added.
Option to display speed in KMH.
Options to minimize (or fully hide) any UI element.
Quality of Life Updates:
Steering Wheels
Updated the button set for Fanatec CSL Elite (PS5).
The supported number of buttons is increased to 128.
The throttle and brake can now be bound to buttons.
Settings
Removed the “absolute keyboard controls” setting.
When assigning buttons, the current key is now only assigned to actions with the correct input type.
Visuals
Screen Space Reflections for Mirrors now turn on at Medium settings (Translucency will only be on with the High Mirror Quality setting).
The dirt texture on NPVs is replaced with a smoother smudge, making it look more natural.
Some loading screen screenshots have been updated for better quality or to showcase new game content.
The screenshot shown before a celebration drive is now also added as a potential loading screen image when a district is upgraded.
Asphalt roads now feature cracks and tar spots.
Audio
The tire-on-the-ground volume has been slightly increased.
End of Drive music is lowered, and it now also plays in streamer mode.
UI
Instead of the Districts' upgrade levels, UI badges for upgraded districts now feature laurels.
There is now a UI hint when muting and switching radio stations.
Line Editor now re-selects the last selected line.
Buses
The colliders of all the buses were adjusted to improve driving quality (to prevent crashing into the ground).
Improvements to buses' overhanging ability.
Driver seat positions are now saved.
Improved left/right looking feature for third-person camera
Improved suspension calculation, making curbs handle better.
Bug Fixes:
UI
Bridge Blockers should now always show the unlocking conditions on the Drive map.
Visuals
Positioning of bus markers on the map is fixed (both for MP and SP).
Passengers should now stay within the bus stop area and not slide on the road/to the side.
Sanitized passenger spawn points on all bus stops.
Passengers only board and alight at open doors.
Adjusted the Office lighting at night to avoid being too dark.
Fixed Office lighting flickering in certain circumstances.
Fixed the garage light flickering on medium GI settings.
Parked buses and cars have more realistic levels of dirt.
Steering Wheels
Fixed the incorrect axis configurations for the T300 on PlayStation.
Fixed the indicator bindings on T300 and T150 PlayStation presets.
Force feedback not working when multiple steering wheels are plugged in is now fixed.
When plugging in a wheel while already in a drive, we now correctly apply preset settings.
No longer potentially softlock on UI action rebind.
Audio
Clio’s VO lines are fixed, so she is now giving the proper introduction to the environment (Garage, Stats, etc.).
Radio functionality is now fixed (an issue where it sometimes stopped playing has been resolved).
Radio stations can now be switched correctly if correspondent buttons are assigned in Settings.
Roads
The path from Ashtree towards Wright’s Crossing and Windfall Oaks on the Nexus Bridge was tweaked to avoid colliding with the road, as it did with certain bus models.
The road along the bus depot and the bus depot itself received a cleanup pass and are now more drivable and visually consistent.
Fixed various sidewalk curbstones not having collision and wrong collision offsets with the road of sidewalk curbstones.
Gameplay
End of Celebration drive screen no longer has the ‘flip direction’ button.
Celebration drives are now heading in the same direction for all players.
When using the “Respawn Bus Onto Road” function, the player’s vehicle will no longer get stuck in environment objects.
Speed limit UI now updates during Free Roam.
Fixed various rewards wrongfully causing the time limit between stops to increase.
Stability
Crash on the initial splash screen (related to Benchmark and PSO Compilation were running at the same time) is fixed.
Localization
Some bus stop translations were fixed to maintain consistency in naming.
Settings
The "User Interface Scale" setting is now saved and stored correctly after restarting the game.
Chromatic Aberration settings are now working correctly.
Join the stillalive Discord server to chat with other players and the development team: https://discord.com/invite/YgMRgw5xFw.
Thank you for supporting Bus Bound and for your patience while we worked on the new content and game fixes. Until the next stop! 🚍🚏
-stillalive and Saber