Patch Notes

Update 1.17 - Resolved/Known Issues

RESOLVED ISSUES

Art & Graphics

  • Fixed an issue where the player’s hand animation was out of sync when throwing a molotov.
    Fixed an issue where underbarrel attachments could become misaligned after picking up another weapon when viewed from third person.
  • Fixed an issue where weapon rails could be invisible when viewed through a scope on “normal” scope settings.
  • Fixed an issue where SSR was not turned on for water and glass materials.
  • Fixed an issue where mounting a vehicle or turret from the prone position caused the camera to be positioned incorrectly.
  • Fixed an issue where the player’s hand could clip through certain scopes on the TAC 338 while chambering a round with the bipod deployed.
  • Fixed an issue across multiple weapons where equipping the bipod could interfere with the rendering of scopes.
  • Fixed an issue where if a spectating player had X-ray mode active and the player they were spectating looked at a friendly character that model would appear completely black.
  • Fixed an issue where the player's arm could clip through the L96A1’s scope when the bipod is deployed. 
  • Fixed an issue where if a player disconnected and reconnected to a server it could break the animation of another player mounted to a turret when observed from third person. 
  • Fixed an issue where one particularly sassy vase would glow red in Tideway.
  • Fixed an issue where sandbags near Security spawn had an incorrect surface material applied in multiple levels.
  • Fixed an issue where the Seasoned Fighter Top colors wouldn’t display correctly in first-person. 
  • Fixed an issue where certain weapons’ magazines could become invisible for a brief period following a reload cancel. 
  • Fixed an issue where a player's weapon model could appear briefly on their face when equipping or un-equipping a gas mask.
  • Fixed an issue where the magazine of an SKS would appear rotated incorrectly while performing a full reload when observed from third-person.
  • Fixed an issue where the player camera could go inside the player model when ducking inside a vehicle.
  • Fixed an issue where the player’s hand model could become stretched if they were holding a grenade while being blinded in third-person.
  • Fixed an issue where if a player entered a vehicle from a crouching or sliding position they could become stuck in a crouched position until exiting the vehicle.
  • Fixed an issue where the “check ammunition” animation could display incorrectly with the MR 73.
  • Fixed an issue where the player's arm would be twisted when using certain torso customizations with the TAC 338 rifle.
  • Fixed an issue where lenses from goggles or gas masks could be visible through smoke.
  • Fixed an issue where if the Worn Veteran weapon skin was applied to the MDR it would differ in appearance depending on if it was viewed in first or third-person.
  • Fixed an issue where the player's character would hold the TAC 338 incorrectly during the round start.
  • Fixed an issue where scope rings could display incorrectly when switching between first and third-person. This affects the following scopes: 

1.5X PK-AS

2X-1X Kobra

1.5X-1X A1 SCOPE

4X PSO-1

3X YMA95-1 SCOPE

3X-1X CH SIGHT BUS

  • Fixed an issue where the exhaust trail for the rocket barrage would display rotated at 90 degrees.
  • Fixed an issue where the player's hand could obscure the scope when using the AS VAL with the loading grip attachment. 
  • Fixed an issue where the second-to-last bullet in a weapon would not have a bolt/slide animation.
  • Fixed an issue where multi-zoom optics would experience a single frame glitch when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a multi-zoom optic lens would display the wrong color when switching between hipfire & ADS while in “Picture in Picture” mode.
  • Fixed an issue where a pistol’s optic could be displayed at a player’s feet while in third-person.
  • Fixed an issue where a player's ammo carrier or armor could disappear when inside a vehicle in online modes.
  • Fixed an issue that allowed the Mosin-Nagant to be fired twice before needing to chamber another round.
  • Fixed an issue where parts of the Brute’s body would turn invisible when first launching into the Main Menu.
  • Fixed an issue where the female hairstyle “Low Chignon” was not displayed in third-person.
  • Fixed an issue where the colors of the Mountain Nomad were inconsistent between the Customize menu and gameplay.
  • Fixed an issue where the Protective Gear Gas Mask clips when equipped with the Brute head.
  • Fixed an issue where the glass on the S.O.R.T. helmet was not rendered correctly.
  • Fixed an issue where female hairstyles could clip through the Chemical Combat Helmet.
  • Fixed an issue where the player could not equip the Gray Man Bottom (Camo) while wearing the Protective Gear Top.
  • Fixed an issue where Sirwal pants could be equipped with the Protective Gear Boots.
  • Fixed an issue where the Protective Gear Gloves could be equipped with long-sleeve shirts, leading to clipping issues.
  • Fixed an issue where the Uniform Camo for the PASGT helmet was selected the helmet would display a solid color.
  • Fixed an issue where Climber gear items could clip with other cosmetic items.
  • Fixed an issue where any triangle-shaped patch would clip with other cosmetics.
  • Fixed an issue where the Chemical Combat helmet would not display uniform camo correctly.
  • Fixed an issue where the Protective Gear Gloves would appear differently depending on if they were observed in first or third-person.
  • Fixed an issue where the Protective Gear boots would clip with the Biker Bottom.
  • Fixed an issue where facial hair styles would clip through the “Neck Gaiter Low” Facewear.

Audio

  • Fixed an issue where melee attacks with the Handjar and Shiv weapons would not play any audio.
  • Fixed an issue where muted players could again be heard after a round change.
  • Fixed an issue where the sound for changing weapon fire modes could be absent.

Gameplay

  • Fixed an issue where applying default settings resulted in the player not being able to navigate the menu correctly.
  • Fixed an issue where players could select a weapon while carrying another player's discarded explosive.
  • Fixed an issue where the M1 Garand couldn’t be reloaded after shooting the Smoke or Explosive Launcher under-barrel.
  • Fixed a game crash introduced in Update 1.15, Hotfix #3.
  • Fixed an issue on PS5 where firing a turret could result in the adaptive triggers working in unintended ways.
  • Fixed an issue where a player mounted on a stationary turret could be kicked for inactivity.
  • Fixed an issue where using a turret in the warmup phase could result in it becoming unusable upon round start until that player mounts and unmounts.
  • Fixed an issue where the scaling of the number of bots in a match would not work properly during counterattacks.
  • Fixed an issue where analog sticks could behave as though receiving input with the deadzone set to 0.0.
  • Fixed an issue where aim-dampening settings wouldn’t function as intended.
  • Fixed an issue where the player would respawn faster if they disabled the death camera.
  • Fixed an issue where some kills wouldn’t allow you to advance through the pool of weapons in the Arms Race mode.
  • Fixed an issue where players would receive two kills for a single kill achieved with a door.
  • Fixed an issue where it would be impossible to kill a player with a door if they are from the same faction in the Free For All mode.
  • Fixed an issue where a player could be the target of auto balance more than once.
  • Fixed an issue where the “Wallbanger” trophy could be awarded from a regular kill.
  • Fixed an issue that could cause gameplay to stutter.
  • Fixed an issue where the party leader status could switch to another party member.
  • Fixed an issue where a player’s Kill/Assist/Death totals wouldn’t show while in a resupply area.
  • Fixed an issue where in the Arms Race mode players wouldn’t have enough supply points for a third explosive with the heavy carrier equipped.
  • Fixed an issue where changing the character’s gender would swap to a previously created preset instead of changing the gender of the selected one.
  • Fixed an issue where AI wouldn’t run away from IEDs.
  • Fixed an issue where explosive damage could be blocked by geometry not located in between the player and the explosion.
  • Fixed an issue where if the Shiv or Baton melee weapons were equipped to the player’s Default loadout, they could revert back to the default melee weapon.
  • Fixed an issue where some rounds of the A10 support call-in would land at the map origins (0,0).
  • Fixed an issue in Frenzy mode where AI wouldn’t attack a player if there is a thrown IED or C4 charge nearby.
  • Fixed an issue where the party leader would be unable to control the party if they close the application and then rejoin the party. 
  • Fixed an issue where the PS5 version could crash on launch.
  • Fixed an issue where the application could crash after 56 minutes of gameplay.
  • Fixed an issue where the application could crash after 1 hour and 20 minutes of gameplay.
  • Fixed an issue where the application could crash after deploying at the beginning of a round.
  • Fixed an issue where the application could crash when loading a map after 1 hour and 39 minutes.
  • Fixed an issue where the M1 Garand could not be reloaded after shooting the smoke or explosive launcher under-barrel attachment.
  • Fixed an issue where the explosive launcher for the M1 Garand could be missing in Versus modes
  • Fixed an issue where the technical vehicle would spin on its axis if a player put an explosive charge in the wheel well and entered the vehicle. 

Level Design & Improvements

  • Fixed an issue where bots could spawn under the map at point G on Trainyard Checkpoint.
  • Fixed an issue where certain doors would appear to be different colors due to lighting on Prison and Powerplant Night.
  • Improved the look of some areas where walls meet the terrain on Hillside.
  • Fixed some areas where objects on the floor were improperly illuminated on Hillside.
  • Added movement to the leaves on the trees on Hideout.
  • Fixed a door on Prison at Objective E that was lit too brightly.
  • Fixed an issue where certain train materials weren’t reflecting properly on Trainyard.
  • Fixed some of the areas where the road and terrain meet on Hideout.
  • Added light to an electrical particle on a downed power line in Trainyard.
  • Added light to a fire particle in Prison.
  • Fixed an exploit on Crossing.
  • Added damage to the fire in a burning car on Trainyard.
  • Fixed an issue where the chemical gas wouldn’t cause damage to the player on point A of Defusal on Last Light.
  • Fixed an issue where the restricted zone overlapped the unrestricted zone on Crossing, Push Insurgents.
  • Fixed an area that allowed players to travel outside of the map on Gap.
  • Fixed an issue where some braziers were lacking flames on Bab and Gap.
  • Fixed an area on Gap where the player could see through a wall.
  • Fixed an issue where there was a restricted zone missing between points B and C on Farmhouse Push Security.  
  • Fixed multiple areas where the player could fall through the map on Outskirts.
  • Fixed an issue where the restricted area was incorrectly displayed on the map when defending point C on Refinery Push Insurgents.

Miscellaneous

  • Fixed various localization issues.
  • Fixed an issue where having the privacy setting “ Others can communicate with voice, text, or invites” set to “Friends” wouldn’t apply it to Versus mode text chat.
  • Fixed an issue where a muted player's voice could be heard again upon loading a new map.
  • Fixed an issue where recently recorded replays could have a “Replay Unavailable” status.
  • Fixed an issue where searching for the game and loading the game would occur only for the Party leader.
  • Fixed an issue where voice chat could be disabled after opening and closing the scoreboard in any game mode.
  • Fixed an issue where after the game had been closed the former party leader couldn’t return to the party from Local Play or Matchmaking.
  • Fixed an issue where player names were needlessly censored.
  • Fixed an issue where most gun fire sounds were missing from the mod editor.
  • Fixed an issue where most weapons were invisible in third person in the mod editor
  • Fixed an issue where Primary and Secondary weapons could be invisible in first person.
  • Fixed a player desync exploit.

UI/UX

  • Fixed an issue where mousing over menu items didn’t trigger hints. 
  • Fixed an issue where the title screen hint wouldn’t change according to the input device.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Customize” and “Select” buttons in the Loadout menu would function differently whether they were interacted with via mouse or keyboard.
  • Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
  • Fixed an issue where the “Remove” button in the Loadout menu could not work when interacting via mouse.
  • Fixed an issue where the player could highlight Main Menu options while the Tutorial pop-up window should have focus.
  • Fixed an issue where players couldn’t right-click on player names in replays.
  • Fixed an issue where the player could be unable to cancel joining a match using a controller.
  • Fixed an issue where if the player modified the “Motion Blur” or “Dismemberment” settings then canceled without saving, the menu would reflect the unsaved modified settings.
  • Fixed an issue where the player would be unable to close the “report Player” or “ Custom Color” windows while on the scenario vote screen.
  • Fixed an issue where disconnecting and reconnecting a controller while on the “Details” pop-up of game mode selection could result in the “Details” pop-up losing focus.
  • Fixed an issue where players would not see friendly messages from the Comms menu wheel show up in the general chat area.
  • Fixed an issue where creating a party with mouse and keyboard while in the game type selection screen would result in the Main menu screen containing a second instance of the word “Play”.
  • Fixed an issue where when changing the games language the “Cancel” button wouldn’t close the language selection window.
  • Fixed an issue where the application could crash if Steam accepted an invitation from EGS via the EGS overlay.
  • Fixed an issue where in the Arms Race mode there were menu elements referencing “Objective Secured” & “Objective Capture Time” and “Kills” was not always accurately displaying the number of kills.
  • Fixed an issue where on Xbox the “key Bind” window could not be closed by pressing “Cancel” after reconnecting the controller.
  • Fixed an issue where in the Loadout menu weapon descriptions of rocket-based weapons did not contain information about shell caliber or number of rockets.
  • Fixed an issue where the Kukri and Combat Knife weapons displayed the wrong icons in the Loadout menu.
  • Fixed an issue where the player would be able to change the “Region” preferences after initiating a game search.
  • Fixed an issue where in Arms Race the second weapon a player achieves would show the incorrect HUD elements unless the player dies and respawns.
  • Fixed an issue where the female “Low Chignon” hairstyle wasn’t displayed in the Customize menu on consoles.
  • Fixed an issue where the player could be bound to open All/Team text chat in the settings with M&K.
  • Fixed an issue where some patches did not have a name.
  • Fixed an issue where slider settings would not save when using M&K.
  • Fixed an issue where the “search canceled” pop-up would not disappear after switching party leader.
  • Fixed an issue where the faction icon would cover the “Camera Height” hint when watching a replay.
  • Fixed an issue where the input for opening/closing the comms menu would also issue a command when playing in-game.
  • Fixed an issue where some radial menus were missing the black backdrop.
  • Fixed an issue where the text in the loadouts screen would get cut off in some languages.
  • Fixed an issue where the vote-kick window would not be displayed for all players in a match.
  • Fixed an issue where the “Customize” and “Select” buttons in the loadout screen would not function with a mouse click.
  • Fixed an issue where the UI icons were missing when doing the “Leaning” lesson.
  • Fixed an issue on consoles where menu navigation wouldn’t function correctly after closing the bind menu with a mouse.
  • Fixed an issue on consoles where the “button binding” window would close after any controller input.

KNOWN ISSUES

  • When first launching Sandstorm on the Epic Games Store, the Basic Training Rewards are given without completing the Basic Training mission.
  • The muzzle texture for the M4A1 is wrong when viewed in third person.
  • There is an issue where a bipod's surface snapping can be misaligned after jumping with already snapped bipods.
  • The FPS counter in the main menu will always show 60 even when a limit of 30 or 45 is selected.
  • Appearance presets will sometimes intersect with the heading on different resolutions.
  • When canceling the reload animation on an empty magazine with the MDR equipped with any grip, the magazine will become invisible after resuming it.
  • Part of the “Two-Tone Green” skin is not displayed on the M4A1 foregrip.
  • The “Gunner Top” is sometimes invisible on your character in the main menu on game launch,
  • The “Long Haircut” clips with character faces when viewed in third person or in the Customize menu.
  • The party code is displayed by default when a party is re-created. (Should be hidden by default)
  • The "Handjar" description is not translated into other languages besides English.
  • There is an FPS drop when moving near the weapons tables on the Range night map when playing on Xbox.
  • The game may freeze when exploding a frag in the very first playthrough of Basic Training.
  • The weapon cache flickers when the defending player throws an attacker's EOD/C4 at it.
  • The top half of a bot’s model can disappear while putting on a gas mask.
  • Characters will sometimes spawn on top of each other in 12v12 and 14v14 matches.
  • Patches are not visible in third person when Insurgents are equipped with Light/Heavy carrier gear.
  • Some barriers on Summit are not rendered properly when viewed from a distance.
  • Backpacks disappear when interacting with turrets.
  • When a Security bot dies with heavy armor it becomes distorted and has a default skin in Local Play.
  • The 1.5x-1x scope on an AUG will partially disappear when viewed in third person.
  • The animation for planting on a weapon cache will not play if the player was changing weapons right before interacting with the cache.