The replay system can be accessed from the main menu. This will list the replays that have been recorded of the matches you’ve been in. It is also possible to enter a replay ID code to access other replays.
Once you have selected a replay it will load up the associated game level and start playing back the match. There is a simple control panel that can be toggled using the F key by default, which allows you to scrobble through the replay’s timeline and pause the playback. Additionally, it displays the current playback speed and the keys that can be used to change it (by default, these are the Home and End keys).
A portion of the controls are not represented on screen at this time. They are available in the Binds settings menu and can be changed. They have been listed below in the Console Variables and Controls section.
Note that most of these additional controls are limited to the free-roaming camera mode. This mode allows you to gain full control of the camera and adjust its speed and focal length. To access this mode, you will have to cycle through the available modes using the spacebar by default. The available modes are first-person, third-person orbital camera, and free-roaming.
Console Variables and Controls
Console Variable |
Description |
Default Value |
g.CameraSmooth |
Enables free-roaming camera smoothing |
1 |
g.CameraSmoothPitchAngleOffsetMaximum |
The maximum angle the pitch can be offset by when using the HorizontalToBankMultiplier |
15 |
g.CameraSmoothBankAngleMaximum |
Controls the maximum banking/roll angle of the camera |
15 |
g.CameraSmoothBankAngleOverride |
Allows you to lock the camera roll to a specific angle |
0 |
g.CameraSmoothYawToBankMultiplier |
Controls how much camera yaw affects the camera roll |
0.1 |
g.CameraSmoothHorizontalToBankMultiplier |
Controls how much strafing affects the camera roll |
0.025 |
g.CameraSmoothVerticalToPitchMultiplier |
Controls how much vertical movement affects the camera pitch |
-0.05 |
g.CameraSmoothPositionSpeed |
Controls how quickly the camera moves to a target position (lower is smoother) |
5 |
g.CameraSmoothFOVSpeed |
Controls how quickly the camera zooms to a target field of view (lower is smoother) |
5 |
g.CameraSmoothSpeed |
Controls how quickly the camera accelerates to a target speed (lower is smoother) |
5 |
g.CameraSmoothHandheld |
Enables a handheld camera simulation mode on top of the camera smoothing |
0 |
g.CameraFOVMinimum |
The lowest field of view value allowed when zooming in and out |
10 |
g.CameraFOVMaximum |
The highest field of view value allowed when zooming in and out |
120 |
Camera Controls (Free Roam) | |
W |
Forward |
S |
Backward |
A |
Strafe Left |
D |
Strafe Right |
Q |
Move Down (relative to the camera's up vector, think helicopter) |
E |
Move Up (relative to the camera's up vector, think helicopter) |
Z |
Zoom Out |
C |
Zoom In |
Mouse Wheel Scroll Up |
Increase Camera Speed |
Mouse Wheel Scroll Down |
Decrease Camera Speed |
Home (Replay Only) |
Increase Playback Speed |
End (Replay Only) |
Decrease Playback Speed |
H |
Hide most of the user interface. |