October 22, 2026 - Update 1.1
All Console Platforms
Feature Improvements
Combat & Enemies
Improved Cultist combat animations to remove disorienting and incorrect attack poses.
Audio
Added distinct hover sounds for each difficulty and a selection sound for the Hellraiser difficulty.
Improved ambient sound across the game.
Added ambient chanting and speech in the Altar Room during the ritual.
Added kick and physics sounds to explosive canisters.
Added rolling, pushing and impact sounds to fire extinguishers.
UI & UX
Improved the Demo ending with a new fade, cinematic and end screen audio.
Bug Fixes
Progression & Softlocks
Fixed the player and the Chatterer getting stuck at the first chase obstacle.
Fixed the Chatterer getting stuck during the chase when the player backtracked.
Fixed the Chatterer chase, which sometimes failed to load correctly after repeated deaths and reloads.
Fixed the player getting stuck behind gates in the Central Hub.
Fixed Bruno's slime form passing through closed doors and pulling the player out of the arena.
Fixed the transition into the Labyrinth failing after the Sister of Mercy stealth section.
Fixed the flashlight becoming permanently unavailable after loading the post-boss autosave.
Combat & Enemies
Fixed the Beta glitching when shot during his submerge animation.
Fixed the Runaway Alpha turning twice when shot mid-turn.
Fixed Charlotte not charging the player when they climbed the stone stair fence.
Fixed ranged Cultists stopping their attack and returning to their starting position.
Fixed Cultists turning unnaturally at the edge of their chase area.
Fixed melee Cultists clipping through geometry and falling below the level.
Fixed Cultists disappearing while chasing the player.
Fixed a decapitated Hellghoul's legs following the player and becoming invulnerable.
Fixed Embracers spawning without sound or visual effects.
Gameplay
Sliding now makes noise that nearby enemies can hear.
Fixed Zora's shop door opening while enemies were nearby.
Fixed Aidan continuing to sprint forward after hitting a wall, even when moving backward.
Fixed ranged weapons firing on trigger release after using a bear trap or emptying a fuel canister.
Fixed being unable to pick up a Shotgun with free inventory space.
Save Data & Demo Import
Fixed Zora's shop stock resetting after changing difficulty, dying and reloading.
Cinematics
Fixed the victim disappearing during the knife pickup cutscene in the Medical Area.
Fixed the Ray flashback showing a white screen instead of the cinematic.
Fixed the bookcase sequence, which occasionally broke or played out of position.
Reduced Charlotte's animation stutter during the cliff jump.
Visuals & Level
Fixed geometry, doors and lighting visibly popping in when backtracking through several areas, including the Sex Dungeon.
Removed developer placeholder text visible through a window in the Labyrinth House.
Fixed visible gaps between walls in the Labyrinth before the Jail.
Fixed Pinhead's legs disappearing when he turns toward the player.
Fixed Charlotte twitching near the floodlights in the Graveyard stealth section.
Audio
Fixed duplicated audio in the prison cell sequence.
Fixed a fire sound playing instead of fly sounds in the prison cell.
Restored crowd ambience from adjacent rooms in the VIP Area.
UI & UX
Fixed the shader precompilation progress bar staying on screen after compilation finished.
Fixed Storage focus and controller navigation after examining an item.
The SMG now uses its own ammo icon in the HUD.
Removed the outdated "Coming Soon" message from the Demo end screen.
Localization
Corrected the Russian Controller Settings header.
Removed a Russian inscription from the green door in the tunnels.
Windows PC (Microsoft Store)
Feature Improvements
Save Data & Demo Import
Added Demo save transfer when starting the full game.
Audio
Improved audio performance on handheld PCs.
UI & UX
VSync defaults now account for variable-refresh-rate displays.
Bug Fixes
Save Data & Demo Import
Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.
Achievements
Fixed achievement progress not carrying over correctly when importing a Demo save.
The "Trapper" achievement now correctly requires damaging 10 different enemies.
Xbox Series X|S
Bug Fixes
Progression & Softlocks
Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.
Save Data & Demo Import
Fixed graphics quality and frame rate settings carrying over between user accounts; resolution remains set per device.
Achievements
The "Trapper" achievement now correctly requires damaging 10 different enemies.
Visuals & Level
Restored the intended depth of field and adjusted focus while aiming.
PlayStation 5
Bug Fixes
Progression & Softlocks
Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.
Achievements
The "Trapper" Trophy now correctly requires damaging 10 different enemies.
Visuals & Level
Restored the intended depth of field and adjusted focus while aiming.
Restored blood effects when hitting Hellghouls with thrown telekinesis objects.
Nintendo Switch 2
Feature Improvements
UI & UX
Updated analog stick icons to match platform guidelines.
Localization
Updated the startup notice screens with the required text in all languages, including Brazilian Portuguese.
Bug Fixes
Progression & Softlocks
Fixed reloading an autosave restoring an obstacle at the Sheriff's body that blocked the way back.
Visuals & Level
Restored the intended depth of field and adjusted focus while aiming.
UI & UX
Fixed the EULA not updating after linking a Nintendo Account on first launch.
Fixed reversed A/B prompts in the Control Layout.
Corrected the A/B labels on the Joy-Con controller artwork.